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High fantasy monsters, not reallyhorrific. Living Nighmares – Dream creatures of Dal Quor (Eberron)
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NotRavenlofty per se, but interesting to read anyway and has some ideasfor MotRD.Ī short discussion on H.P.Lovecraft’s work in D&D. (Wow, at last: an issue with goodRavenloft possibilities)īy Neil Gaiman (Sandman, etc.). Of course, the parametrics for making golems in RL aredifferent but it’s a good basic start.īards from history – of which a “gypsy dancer” obviously inspired by RL’svistaniĭragon issue # 324 - October 2004 (Shadow over D&D, LivingNightmares) Offered are ways to use the Craft Construct feat (AdvancedBinding – won’t go berserk Extra arms, Rudimentary Intelligence) andhow it works. This often interesting serie ofarticles focuses on a well known novel, and discuss its potential toD&D. One item could have potential toenhance a Ravenloft experience: the memory crystals (cameras).
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Ex: Figurine of Delivery = parcel service, Horn ofRecording = compact disks, etc. They take our world technology items or service and turn themto magic items. Stay with the NightmareCourt, they have more pizzazz.įun items, good material, but highfantasy. New race of devil-like inhabitantof the Demiplane of Nightmares. These blind creatures are oftenfound with mind flayers, often as their private armies. Follows areinteresting archetypes for various classes. Tips on playing believable exaltedheroes, without alienating the other players in your team. With friends like these – Exalted heroes and antiheroes in D&D The spoils of war – dividing tresures in D&D It ends with tips on building agood burial site: traps, walking dead, protections, historic context,etc.
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Good stufffor DMing in the Amber Wastes or Asiatic flavored domains. The article continues by providingmany details on Egyptian tombs, or Emperor Wang-Li’s one. The article starts with a greatreview of tomb exploring lore in Egypt, or China, with rumored trapsor believed curses. (Interestingissue, mainly for the Tomb Raiders article) It could be a cool power for ghosts, no?ĭragon issue # 327 - January 2005 (tombs) SymphonicNightmare is a funny one: Disruptive music fills the target’s sleep,preventing him from resting. We often forget how malevolentthese can be … Interesting article, if we forgetthe cheesy biological explanations (gas nodes that feed on naturalgas, allowing it to be lighted and propelling it…). High fantasy and not really for RL, as these deities are not usually worshipped in the Plane of Dread.Īn article discussing dwarven strategies at war. (It is now what, more then three years after the fact?):Īn article of what Champions of non-human deities (Gnome, Halfling, Dwarf, Elf) could look like. In the “First Watch” section (for news and previews), there is a note on the return of Ravenloft and MotRD: (Issue with nearly no Ravenloft hooks, except for the Will-O’-Wisp) This template appears in Dragon Magazine #306, though I have made a few minor adjustments to better fit the campaign setting (also to tone down the power level - the original also gave a +2 bonus to two skills and two extra 1st level spell-like abilities a +0 template should not be a net gain).Dragon issue # 328 – February 2005 (Paragons, Dwarves at War) Spell-Like Abilities: A Magic-Blooded Creature retains any spell-like abilities her base race has and also gains the ability to use detect magic and read magic each once per day (caster level equals her character level). Skills: A Magic-Blooded creature gains Spellcraft as an in-class skill for any class she takes, and may use Spellcraft even if untrained. Vision: A Magic-Blooded creature loses her base race's special visual capabilities and gains low-light vision. In addition, she gains +2 Charisma and -2 Wisdom. They pop up randomly in any population, though they are slightly more common in the central Heartland than any other location.Ībility Adjustments: A Magic-Blooded creature retains her base race's ability adjustments. Magic-Blooded people are a relatively new addition to the world, and are still very rare. They have an innate sense for the arcane energy that flows around them, and thus almost always become some kind of spontaneous arcane caster. Magic-Blooded people are little different from others of their kind, though they tend to be a little more flighty and fickle. Earthen cannot acquire this template, as they are already magically-infused, and Duskin are ineligible due to an incompatibility at a base level. It can be either an inherited or acquired template, depending on individual circumstance. This template may be added to the following races: Human, Damhfear, any Motherborn, and any Fatherborn.